Happy Anniversary TDM!

It was three years ago today that TDM 1.0 was released to the public. Hard to believe so much time has gone by. Behind the scenes we’re still working diligently to get 1.08 ready for public consumption. There are more than 100 bugfixes for this update, and it changes a lot about the way TDM installs and runs missions, so it is taking longer than we had hoped to get the details out. Keep watching this space for more information.

June 14th, 2012

Work on the 1.08 update continues behind the scenes. We’re changing the way the folder structure works in TDM to prepare for going standalone, and that is requiring a lot of extra time. Version 1.08 will not be fully standalone; it will run without Doom3, but most missions won’t load properly without Doom 3 assets.

There will also be many noticable improvements in 1.08, including a much richer sound experience, new characters, more forgiving AI, and improvements to object physics. A full changelog is here: 1.08 Changelog

Dark Mod wins award for Best Mod Community!

The Dark Mod has won the 2011 Editor’s Choice award from ModDB for “Best community integration in a modification”!

“Without communities mods would be nothing more then a static object on the web, communities are responsible for keeping mods relevant, motivating the developers and expanding on the mod in their own way. To win the Community Award the mod needs to support the fanbase around the modification giving the masses a chance to participate within the overall design of the mod. The Dark Mod is the most deserving this year.

“Building a community is quite a difficult and drawn out process, it first takes a good product to bring in people, then a reason for those people to stick around. The Dark Mod has an amazing collection of user created levels and theme packs built for competitions held by the developers. A shining example of how communities are important for all mods!”

Visit Award Page

December 18th, 2011

A Dark Mod Campaign is in the works!

Announcing The Crucible of Omens, a full-length campaign for The Dark Mod. Playing as the thief and adventurer John Welland Hadley, you will embark on a quest to find a powerful artifact inherited from a shadowy past. The Crucible of Omens spans multiple large missions and is being worked on by many well-known TDM mappers.

See the full announcement and media release here.

November 12th, 2011


It’s hard to describe all the ways our AI are going to become more sophisticated in 1.07, mostly thanks to grayman. AI will now properly notice and comment when suspicious doors are left open. They’ll notice rope arrows left dangling in lit areas, and will come over and look up or down the rope to see if anyone is on it. AI will notice if arrows are left sticking out of things (and will no longer call them “weapons”, or comment casually after getting shot with them).

AI will do a better job of warning each other about suspicious events now too–if an AI sees the player but fails to catch him, he’ll warn all his friends that there is a thief in the area. If he sees a dead body, he’ll start warning people about a murderer. This causes the friends to start patrolling with their weapons out, ready for trouble. All the new interactions make the AI seem even more believable and challenging.

November 1st, 2011

Five contest missions are now available for the Halloween contest! The contenders are: “Dragon’s Claw” by Bikderdude, “House in Blackbog Hollow” by Stumpy, “Samhain Night on Bone Hill” by PranQster, “The Creeps” by Mortem Desino and “A Night to Remember” by Fieldmedic. Be sure to vote for your favourites in our forums!