“It’s a tremendous achievement – a detailed tribute to the Thief series…. Projects like The Dark Mod are a way for those fans to say “if you won’t make it, we will” – to deftly lift what was good and meaningful about the games that inspired us years ago and run away with it.” — PC Gamer “Mod of the year: The Dark Mod”
“this is splendid….it’s basically Thief…but in Doom 3. Even now, there’s a good couple of hours of classic immersive sim action here, and I recommend it strongly.” — Rock, Paper, Shotgun
“The Dark Mod has long been one of the most famous PC mods around. … It was great. Now it’s even better, because it doesn’t need Doom 3 anymore.” — Kotaku
The Dark Mod is a FREE, first-person stealth game inspired by the original Thief series by Looking Glass Studios. In it you play a hooded figure slinking through the shadows of a gothic steampunk city, hunting priceless valuables while avoiding the swords and arrows of those hired to stop you.
The Dark Mod was originally released Oct. 17th, 2009. The standalone version, TDM 2.0, launched in Oct. 2013.
We are pleased to announce the release of The Dark Mod 2.05!
(New Official Trailer by Goldwell)
This update includes literally hundreds of new high-quality models and other assets that will change the way TDM missions look going forward.
Springheel has created over two hundred modular models that can be combined to create multiple types of environments–tavern interiors, city streets, industrial warehouses, and more. By placing modules together, high fidelity scenes can be created quicker and more easily than ever before. http://forums.thedar…ing-assets-205/
Many of these new assets are showcased in a new introductory mission for TDM that is included in the update. This mission is the first of a three mission story which serves as our official introduction to TDM’s gameplay and setting.
You should notice an increase in performance speed in TDM 2.05, thanks to rendering improvements made by duzenko and nbohr1more.
Grayman has added a working fire elemental to our list of available AI opponents that will no doubt appear in future missions.
Other changes include a fix to stop sleepers from falling through the floor, new beggar entities, new combination safe entities, and fixes to stop the player or AI from getting trapped by moving elevators. A more detailed list of changes can be seen here: