The Dark Mod

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“It’s a tremendous achievement – a detailed tribute to the Thief series….  Projects like The Dark Mod are a way for those fans to say “if you won’t make it, we will” – to deftly lift what was good and meaningful about the games that inspired us years ago and run away with it.”
PC Gamer  “Mod of the year: The Dark Mod”

“this is splendid….it’s basically Thief…but in Doom 3. Even now, there’s a good couple of hours of classic immersive sim action here, and I recommend it strongly.”
— Rock, Paper, Shotgun

“The Dark Mod has long been one of the most famous PC mods around. … It was great. Now it’s even better, because it doesn’t need Doom 3 anymore.”
— Kotaku




Stealth Gaming in a Gothic Steampunk World

The Dark Mod is a FREE, first-person stealth game inspired by the original Thief series by Looking Glass Studios. In it you play a hooded figure slinking through the shadows of a gothic steampunk city, hunting priceless valuables while avoiding the swords and arrows of those hired to stop you.

The Dark Mod was originally released Oct. 17th, 2009. The standalone version, TDM 2.0, launched in Oct. 2013.


Recent News

Announcing the new The Dark Mod 2.03 update!

The team at Broken Glass Studios is very pleased to announce the latest update to TDM!

The update to 2.03 adds nearly nine months of new assets, features, and bugfixes . Some changes will be noticeable right away, while others will take a while to appear in new maps.

To apply the update, simply run the tdm_update.exe file in your darkmod folder. (Note that saved games from earlier versions will not be compatible with 2.03, so finish any missions you are playing first).

Some of the improvements are listed below. To see the full changelog, go here.
New Female Townsfolk

AI changes: AI have a few new animations, including a new pickpocket reaction. Many AI, including the citywatch and builder models, should look more detailed, as most AI are now using LOD (Level of Detail) stages, allowing greater detail up close and less detail (and less of a performance hit) when further away. In terms of behaviour, AI will now coordinate their searches more intelligently when in groups, sending some AI to guard doors and choke-points rather than stepping all over each other. AI will now react when getting hit by an opening door. An issue that allowed AI to see behind them if their head was turned a certain way has been fixed.

Graphics: Particle effects have been greatly improved, so that they no longer create hard lines when intersecting geometry. Water no longer distorts things that are in front of it, and the skybox will no longer flash grey when the player is mantling. The spyglass will now appear round regardless of the screen dimensions used. A number of entities are now using LOD (Level of Detail) stages. You may wish to adjust this option in the Graphics Menu if you see noticeable ‘popping’ of models.

Assets: More than a hundred new high-quality textures and models have been added to the game, and should start appearing in new maps. A number of existing models have been improved by adding more polys and better textures. A new female townsfolk model and vocal set has also been added to the game and should start appearing in new maps soon.

A video preview of some of the new features can be watched here.

Overall, you should notice a distinct improvement to the graphics and AI behaviour in maps. And we have some exciting renderer developments in the pipeline, though that will have to wait for the next update.

Hope you enjoy it! We’d love to hear feedback in our forums, or on our Facebook page.

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