Farewell to Grayman

Status

We have lost one of the most talented members to ever join the TDM team.

Rand Phares “grayman” has lost his long battle with cancer and is no longer with us.

Before joining the TDM team and rising to become the lead developer, grayman was making mods for Doom, Quake, and Return to Castle Wolfenstein (including the excellent “Stolen Artifact” mod). Grayman used his deep knowledge of id Tech AI and scripting to repair and improve TDM AI from versions 1.02 to 2.08.

Grayman’s “William Steele” series missions were always filled with complicated sequences and had a cinematic quality that few authors achieved. Grayman often recorded his own voice-acting and his stories often were tinged with a little of his unmistakable humor.

It is impossible to fathom all the things grayman has done for TDM over the years and he will missed as both a developer and mentor for team members, mappers, and players alike.

Other news:

The Dark Mod 2.09a “Hotfix” has been released.

209 mission

A number of critical stability issues have been discovered subsequent to the 2.09 release, including a moderately rare crash in William Steele 3. I was decided that these fixes could not wait until 2.10 so a hotfix has been issued. Unlike full releases, save-game files will be compatible with this update so there is no need to wait to update to this version. If you have an AMD graphics card and found that 2.09 would not render properly, please try this new hotfix as many new graphic defaults are now friendlier to older AMD drivers.

A list of 2.09a ( Hotfix ) fixes can be found here:

https://forums.thedarkmod.com/index.php?/topic/20930-beta-testing-209a-aka-hotfix/

The Dark Mod 2.09 has been Released!

We are proud to announce the release of The Dark Mod 2.09!


TDM 2.09 marks a new phase of performance improvements aimed lowering CPU overhead in the graphics engine.


A whole new graphic backend has been created by Cabalistic which uses modern OpenGL features to eliminate the need for the CPU to constantly issue commands to allow the Graphic Processor to render scenes.

This gives TDM some of the performance advantages of rendering using a low level API like Vulkan.


Stgatilov has been very busy this release cycle. He has put heroic efforts into improving the way that TDM upgrades and hosting operate in addition to the vast improvements to TDM itself. (He also refactored the entire particle engine and created a link system to connect TDM to Dark Radiant.)


A full changelog can be viewed here, but some highlights include:


Better performance:

A brand new Backend that uses UBO, Persistent Mapping, Bindless textures, and Multi-Draw has been added.

“Frontend Acceleration” (Multi-Core job based rendering based on Doom 3 BFG) now works as expected.

Normal Map compression now uses RGTC resulting in lower storage, VRAM requirements, and less artifacts ( load times should improve in future TDM versions when pre-compressed RGTC textures are added )

Background texture loading has improved. This should shorten load times and reload.


Better visuals:

A new Sharpening Filter has been added. It can make 70% Render Scale look almost like native resolution (more performance).

( It also cleans up some blurry textures for all Render Scales. )

Bumpmap lighting is smoother, so that lighting does not instantly flip to off when getting close to edges of occluded objects.

Particle physics have been substantially improved for both accuracy and performance.

Borderless Fullscreen works properly on Windows.

Water and other GUI effects that did not respond to Gamma now brighten properly.

AMD and Intel fixes have been added for SSAO rendering


Better gameplay:

Experimental Gamepad support has been added.

Creep works in alway-run mode


Better mapping:

A new linking system allows The Dark Mod to act as a real-time preview of Dark Radiant

The redesigned particles now have improved setup and configuration.

Automated fixes have been created for “rotation hacked” models

Prefabs have been seen numerous fixes and reorganization to make them easier to use


Better Sound:

Conversation and other sounds are no longer stopped by saving or going to main menu.

EFX reverb has been added to “Mission 1: A New Job”

Extinguished gas lamps are no longer noisy when doused


New Assets:

Dragofer, Epifire, Bikerdude, LDAsh, Kingsal, Dram have all added substantial asset updates ranging from updated Werebeast animations, Steam Engines, fireflies


More stable:

A huge number of fragile code areas have been overhauled to either fix crashes or prevent likely crashes due to risk of divide by zero, uninitialized values, or dangling pointers (leftover settings) on entities and functions.


We recommend that you upgrade using the new “tdm_installer” available here. Please be aware that old saved games will not be compatible with 2.09, so finish any missions you might be in the middle of first!

Announcing the release of TDM 2.05!

We are pleased to announce the release of The Dark Mod 2.05!

 

(New Official Trailer by Goldwell)

 

This update includes literally hundreds of new high-quality models and other assets that will change the way TDM missions look going forward.

Springheel has created over two hundred modular models that can be combined to create multiple types of environments–tavern interiors, city streets, industrial warehouses, and more.  By placing modules together, high fidelity scenes can be created quicker and more easily than ever before.  http://forums.thedar…ing-assets-205/

Many of these new assets are showcased in a new introductory mission for TDM that is included in the update.  This mission is the first of a three mission story which serves as our official introduction to TDM’s gameplay and setting.

You should notice an increase in performance speed in TDM 2.05, thanks to rendering improvements made by duzenko and nbohr1more.

Grayman has added a working fire elemental to our list of available AI opponents that will no doubt appear in future missions.

Other changes include a fix to stop sleepers from falling through the floor, new beggar entities, new combination safe entities, and fixes to stop the player or AI from getting trapped by moving elevators.  A more detailed list of changes can be seen here:

http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.05

You can update your copy of TDM by running tdm_update.exe.

As always, older saved games will be incompatible with TDM 2.05, so be sure to complete any missions you’re in the middle of before updating!

We have also created a GreenLight presence on Steam. Please feel free to stop by and vote if you want The Dark Mod to be a permanent resident on the Steam platform.

http://steamcommunity.com/sharedfiles/filedetails/?id=858048394