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Announcing the release of TDM 2.05!

We are pleased to announce the release of The Dark Mod 2.05!

 

(New Official Trailer by Goldwell)

 

This update includes literally hundreds of new high-quality models and other assets that will change the way TDM missions look going forward.

Springheel has created over two hundred modular models that can be combined to create multiple types of environments–tavern interiors, city streets, industrial warehouses, and more.  By placing modules together, high fidelity scenes can be created quicker and more easily than ever before.  http://forums.thedar…ing-assets-205/

Many of these new assets are showcased in a new introductory mission for TDM that is included in the update.  This mission is the first of a three mission story which serves as our official introduction to TDM’s gameplay and setting.

You should notice an increase in performance speed in TDM 2.05, thanks to rendering improvements made by duzenko and nbohr1more.

Grayman has added a working fire elemental to our list of available AI opponents that will no doubt appear in future missions.

Other changes include a fix to stop sleepers from falling through the floor, new beggar entities, new combination safe entities, and fixes to stop the player or AI from getting trapped by moving elevators.  A more detailed list of changes can be seen here:

http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.05

You can update your copy of TDM by running tdm_update.exe.

As always, older saved games will be incompatible with TDM 2.05, so be sure to complete any missions you’re in the middle of before updating!

We have also created a GreenLight presence on Steam. Please feel free to stop by and vote if you want The Dark Mod to be a permanent resident on the Steam platform.

http://steamcommunity.com/sharedfiles/filedetails/?id=858048394

Official Gui based Installer for The Darkmod

For the past few releases, freyk has been creating a GUI installer tool to assist users who are not good with portable file setup in Windows or address dependency issues in Linux. We are now adding this tool to the official installation page as an alternate option.

Windows Installer

And for more info and technical help see the forums thread –

– http://forums.thedarkmod.com/topic/18207-beta-test-tdm-installer-windows/

Announcing the new The Dark Mod 2.04 update!

The original plan for The Dark Mod 2.04 was very ambitious.

No fewer than 4 large skunkworks projects were put into motion to bring about massive changes in the game\engine and produce oft-requested features and content. In addition, our community donated massive amounts of textures, models, prefabs, sounds, etc. during the development cycle. All of this increased workload arrived around the time that the core developers were less able to dedicate their free time to the project.

PD3

As the 1 year mark from the 2.03 launch approached it was decided that too many critical code fixes and refinements were being kept from players while these gargantuan projects lumbered slowly towards completion. Parallel to this sequence of events, Grayman broke his own vow to take a hiatus from coding (to work in the William Steele missions) and decided to address some issues found with coordinated AI searching in 2.03. Because untangling the assets added for some of the unfinished projects would be a project in itself, it was decided that 2.04 would primarily be a code fix release with only a few assets to go along with renderer fixes.

If you’ve been following along in the forums, you’ll no doubt be aware of a few patch executables that were floating around. These were in one way or another previews of 2.04 with the most commonly downloaded one called the “De-Clunking patch” or “De-Clunking mod”. A full changelog can be found Here and the forum announcement with more details can be found Here.

Recent Accolades

The Dark Mod ranked number 2 in PC Gamer’s best free games list!

Penny Dreadfull 3: Erasing the Trail

Melan and Bikerdude have teamed-up to release the 3rd installment of the Penny Dreadful series just in time for the 2.04 release!

PD3_1

PD3_2

Announcing the new The Dark Mod 2.03 update!

The team at Broken Glass Studios is very pleased to announce the latest update to TDM!

The update to 2.03 adds nearly nine months of new assets, features, and bugfixes . Some changes will be noticeable right away, while others will take a while to appear in new maps.

To apply the update, simply run the tdm_update.exe file in your darkmod folder. (Note that saved games from earlier versions will not be compatible with 2.03, so finish any missions you are playing first).

Some of the improvements are listed below. To see the full changelog, go here.
New Female Townsfolk

AI changes: AI have a few new animations, including a new pickpocket reaction. Many AI, including the citywatch and builder models, should look more detailed, as most AI are now using LOD (Level of Detail) stages, allowing greater detail up close and less detail (and less of a performance hit) when further away. In terms of behaviour, AI will now coordinate their searches more intelligently when in groups, sending some AI to guard doors and choke-points rather than stepping all over each other. AI will now react when getting hit by an opening door. An issue that allowed AI to see behind them if their head was turned a certain way has been fixed.

Graphics: Particle effects have been greatly improved, so that they no longer create hard lines when intersecting geometry. Water no longer distorts things that are in front of it, and the skybox will no longer flash grey when the player is mantling. The spyglass will now appear round regardless of the screen dimensions used. A number of entities are now using LOD (Level of Detail) stages. You may wish to adjust this option in the Graphics Menu if you see noticeable ‘popping’ of models.

Assets: More than a hundred new high-quality textures and models have been added to the game, and should start appearing in new maps. A number of existing models have been improved by adding more polys and better textures. A new female townsfolk model and vocal set has also been added to the game and should start appearing in new maps soon.

A video preview of some of the new features can be watched here.

Overall, you should notice a distinct improvement to the graphics and AI behaviour in maps. And we have some exciting renderer developments in the pipeline, though that will have to wait for the next update.

Hope you enjoy it! We’d love to hear feedback in our forums, or on our Facebook page.