March 12th, 2010
At long last, the TDM 1.01 update is ready for download! This is a BIG update, that adds dozens of new assets for mappers (including 6 new AI types, new models, and new ambient tracks), as well as fixing numerous bugs. New features for players, like a crouch indicator and combat difficulty levels, have also been added. We’ve also responded to the many player requests to reduce the volume of the player footsteps. See the full list of changes here. There should be something for everyone.
To get the update, just run your tdm_update.exe file. For more details, see here.
Note: While 1.00 missions are fully compatible with 1.01, you can NOT load 1.00 saved games after updating to 1.01. If you’re in the middle of playing a mission, you might want to finish it before updating.
In other good news, DarkRadiant 1.2.0 is ready for download as well. Check out the cool readable editor! Grab it at: http://darkradiant.sourceforge.net/









Voting for our Christmas Contest is now complete. There were half a dozen entries, all of which were built in less than two months. Seeing the amount of quality that was achieved in that time (by mappers completely new to Dark Radiant) was really encouraging. All of the missions were a blast to play, but the winner (sweeping all three categories of Gameplay, Visual Appeal and Story) was Melan, for “Return to the City”. If you haven’t played his mission yet, you should. Get it 
The team is working hard on the first update to TDM 1.0. Springheel (me) has been adding some more zombie types to the game, and Crispy has been setting up “sleeping” behaviour on them, so zombies can suddenly get up and ambush you.