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			children = (
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				3A53773A148E8193006DC4CE /* Category.h */,
				3A53773B148E8193006DC4CE /* Cursor.cpp */,
				3A53773C148E8193006DC4CE /* Cursor.h */,
				3A53773D148E8193006DC4CE /* Inventory.cpp */,
				3A53773E148E8193006DC4CE /* Inventory.h */,
				3A53773F148E8193006DC4CE /* InventoryItem.cpp */,
				3A537740148E8193006DC4CE /* InventoryItem.h */,
				3A537741148E8193006DC4CE /* LootType.h */,
				3A537742148E8193006DC4CE /* WeaponItem.cpp */,
				3A537743148E8193006DC4CE /* WeaponItem.h */,
			);
			name = Inventory;
			path = ../../game/Inventory;
			sourceTree = SOURCE_ROOT;
		};
		3A53774F148E8193006DC4CE /* Missions */ = {
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			children = (
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				3A537751148E8193006DC4CE /* Download.h */,
				3A537752148E8193006DC4CE /* DownloadManager.cpp */,
				3A537753148E8193006DC4CE /* DownloadManager.h */,
				3A537754148E8193006DC4CE /* MissionDB.cpp */,
				3A537755148E8193006DC4CE /* MissionDB.h */,
				3A537756148E8193006DC4CE /* MissionManager.cpp */,
				3A537757148E8193006DC4CE /* MissionManager.h */,
				3A537758148E8193006DC4CE /* ModInfo.cpp */,
				3A537759148E8193006DC4CE /* ModInfo.h */,
				3A53775A148E8193006DC4CE /* ModInfoDecl.cpp */,
				3A53775B148E8193006DC4CE /* ModInfoDecl.h */,
			);
			name = Missions;
			path = ../../game/Missions;
			sourceTree = SOURCE_ROOT;
		};
		3A5377A3148E81C3006DC4CE /* pugixml */ = {
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			children = (
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				3A5377A5148E81C3006DC4CE /* pugixml.cpp */,
				3A5377A6148E81C3006DC4CE /* pugixml.hpp */,
				3A5377A7148E81C3006DC4CE /* pugixpath.cpp */,
			);
			name = pugixml;
			path = ../../game/pugixml;
			sourceTree = SOURCE_ROOT;
		};
		3A5377AA148E81C3006DC4CE /* randomizer */ = {
			isa = PBXGroup;
			children = (
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				3A5377AD148E81C3006DC4CE /* licence.htm */,
				3A5377AE148E81C3006DC4CE /* mersenne.cpp */,
				3A5377AF148E81C3006DC4CE /* mother.cpp */,
				3A5377B0148E81C3006DC4CE /* rancombi.h */,
				3A5377B1148E81C3006DC4CE /* randomc.h */,
				3A5377B2148E81C3006DC4CE /* randomc.htm */,
				3A5377B3148E81C3006DC4CE /* ranrotb.cpp */,
				3A5377B4148E81C3006DC4CE /* ranrotw.cpp */,
				3A5377B5148E81C3006DC4CE /* userintf.cpp */,
			);
			name = randomizer;
			path = ../../game/randomizer;
			sourceTree = SOURCE_ROOT;
		};
		3A5377DA148E81D7006DC4CE /* Shop */ = {
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			children = (
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				3A5377DC148E81D7006DC4CE /* LootRuleSet.h */,
				3A5377DD148E81D7006DC4CE /* Shop.cpp */,
				3A5377DE148E81D7006DC4CE /* Shop.h */,
				3A5377DF148E81D7006DC4CE /* ShopItem.cpp */,
				3A5377E0148E81D7006DC4CE /* ShopItem.h */,
			);
			name = Shop;
			path = ../../game/Shop;
			sourceTree = SOURCE_ROOT;
		};
		3A5377F3148E81D7006DC4CE /* StimResponse */ = {
			isa = PBXGroup;
			children = (
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				3A5377F5148E81D7006DC4CE /* Response.h */,
				3A5377F6148E81D7006DC4CE /* ResponseEffect.cpp */,
				3A5377F7148E81D7006DC4CE /* ResponseEffect.h */,
				3A5377F8148E81D7006DC4CE /* Stim.cpp */,
				3A5377F9148E81D7006DC4CE /* Stim.h */,
				3A5377FA148E81D7006DC4CE /* StimResponse.cpp */,
				3A5377FB148E81D7006DC4CE /* StimResponse.h */,
				3A5377FC148E81D7006DC4CE /* StimResponseCollection.cpp */,
				3A5377FD148E81D7006DC4CE /* StimResponseCollection.h */,
				3A5377FE148E81D7006DC4CE /* StimResponseTimer.cpp */,
				3A5377FF148E81D7006DC4CE /* StimResponseTimer.h */,
				3A537800148E81D7006DC4CE /* StimType.h */,
			);
			name = StimResponse;
			path = ../../game/StimResponse;
			sourceTree = SOURCE_ROOT;
		};
		3A537805148E81D7006DC4CE /* ZipLoader */ = {
			isa = PBXGroup;
			children = (
				3A537806148E81D7006DC4CE /* ZipLoader.cpp */,
				3A537807148E81D7006DC4CE /* ZipLoader.h */,
			);
			name = ZipLoader;
			path = ../../game/ZipLoader;
			sourceTree = SOURCE_ROOT;
		};
		3A537838148E81F1006DC4CE /* Conversation */ = {
			isa = PBXGroup;
			children = (
				3A537839148E81F1006DC4CE /* Conversation.cpp */,
				3A53783A148E81F1006DC4CE /* Conversation.h */,
				3A53783B148E81F1006DC4CE /* ConversationCommand.cpp */,
				3A53783C148E81F1006DC4CE /* ConversationCommand.h */,
				3A53783D148E81F1006DC4CE /* ConversationSystem.cpp */,
				3A53783E148E81F1006DC4CE /* ConversationSystem.h */,
			);
			path = Conversation;
			sourceTree = "<group>";
		};
		3A537841148E81F1006DC4CE /* EAS */ = {
			isa = PBXGroup;
			children = (
				3A537842148E81F1006DC4CE /* ClusterInfo.h */,
				3A537843148E81F1006DC4CE /* EAS.cpp */,
				3A537844148E81F1006DC4CE /* EAS.h */,
				3A537845148E81F1006DC4CE /* ElevatorStationInfo.h */,
				3A537846148E81F1006DC4CE /* RouteInfo.cpp */,
				3A537847148E81F1006DC4CE /* RouteInfo.h */,
				3A537848148E81F1006DC4CE /* RouteNode.cpp */,
				3A537849148E81F1006DC4CE /* RouteNode.h */,
			);
			path = EAS;
			sourceTree = "<group>";
		};
		3A537854148E81F1006DC4CE /* States */ = {
			isa = PBXGroup;
			children = (
				3A537855148E81F1006DC4CE /* AgitatedSearchingState.cpp */,
				3A537856148E81F1006DC4CE /* AgitatedSearchingState.h */,
				3A537857148E81F1006DC4CE /* AgitatedSearchingStateLanternBot.cpp */,
				3A537858148E81F1006DC4CE /* AgitatedSearchingStateLanternBot.h */,
				3A537859148E81F1006DC4CE /* AlertIdleState.cpp */,
				3A53785A148E81F1006DC4CE /* AlertIdleState.h */,
				3A53785B148E81F1006DC4CE /* BlindedState.cpp */,
				3A53785C148E81F1006DC4CE /* BlindedState.h */,
				3A53785D148E81F1006DC4CE /* CombatState.cpp */,
				3A53785E148E81F1006DC4CE /* CombatState.h */,
				3A53785F148E81F1006DC4CE /* ConversationState.cpp */,
				3A537860148E81F1006DC4CE /* ConversationState.h */,
				3A537861148E81F1006DC4CE /* DeadState.cpp */,
				3A537862148E81F1006DC4CE /* DeadState.h */,
				3A537863148E81F1006DC4CE /* EmergeFromCoverState.cpp */,
				3A537864148E81F1006DC4CE /* EmergeFromCoverState.h */,
				3A537865148E81F1006DC4CE /* ExamineRopeState.cpp */,
				3A537866148E81F1006DC4CE /* ExamineRopeState.h */,
				3A537867148E81F1006DC4CE /* FailedKnockoutState.cpp */,
				3A537868148E81F1006DC4CE /* FailedKnockoutState.h */,
				3A537869148E81F1006DC4CE /* FleeDoneState.cpp */,
				3A53786A148E81F1006DC4CE /* FleeDoneState.h */,
				3A53786B148E81F1006DC4CE /* FleeState.cpp */,
				3A53786C148E81F1006DC4CE /* FleeState.h */,
				3A53786D148E81F1006DC4CE /* IdleSleepState.cpp */,
				3A53786E148E81F1006DC4CE /* IdleSleepState.h */,
				3A53786F148E81F1006DC4CE /* IdleState.cpp */,
				3A537870148E81F1006DC4CE /* IdleState.h */,
				3A537871148E81F1006DC4CE /* KnockedOutState.cpp */,
				3A537872148E81F1006DC4CE /* KnockedOutState.h */,
				3A537873148E81F1006DC4CE /* LostTrackOfEnemyState.cpp */,
				3A537874148E81F1006DC4CE /* LostTrackOfEnemyState.h */,
				3A537875148E81F1006DC4CE /* ObservantState.cpp */,
				3A537876148E81F1006DC4CE /* ObservantState.h */,
				3A537877148E81F1006DC4CE /* PainState.cpp */,
				3A537878148E81F1006DC4CE /* PainState.h */,
				3A537879148E81F1006DC4CE /* SearchingState.cpp */,
				3A53787A148E81F1006DC4CE /* SearchingState.h */,
				3A53787B148E81F1006DC4CE /* State.cpp */,
				3A53787C148E81F1006DC4CE /* State.h */,
				3A53787D148E81F1006DC4CE /* StayInCoverState.cpp */,
				3A53787E148E81F1006DC4CE /* StayInCoverState.h */,
				3A53787F148E81F1006DC4CE /* SuspiciousState.cpp */,
				3A537880148E81F1006DC4CE /* SuspiciousState.h */,
				3A537881148E81F1006DC4CE /* SwitchOnLightState.cpp */,
				3A537882148E81F1006DC4CE /* SwitchOnLightState.h */,
				3A537883148E81F1006DC4CE /* TakeCoverState.cpp */,
				3A537884148E81F1006DC4CE /* TakeCoverState.h */,
				3A537885148E81F1006DC4CE /* UnreachableTargetState.cpp */,
				3A537886148E81F1006DC4CE /* UnreachableTargetState.h */,
			);
			path = States;
			sourceTree = "<group>";
		};
		3A537889148E81F1006DC4CE /* Tasks */ = {
			isa = PBXGroup;
			children = (
				3A53788A148E81F1006DC4CE /* AnimalPatrolTask.cpp */,
				3A53788B148E81F1006DC4CE /* AnimalPatrolTask.h */,
				3A53788C148E81F1006DC4CE /* ChaseEnemyRangedTask.cpp */,
				3A53788D148E81F1006DC4CE /* ChaseEnemyRangedTask.h */,
				3A53788E148E81F1006DC4CE /* ChaseEnemyTask.cpp */,
				3A53788F148E81F1006DC4CE /* ChaseEnemyTask.h */,
				3A537890148E81F1006DC4CE /* CombatTask.cpp */,
				3A537891148E81F1006DC4CE /* CombatTask.h */,
				3A537892148E81F1006DC4CE /* CommunicationTask.cpp */,
				3A537893148E81F1006DC4CE /* CommunicationTask.h */,
				3A537894148E81F1006DC4CE /* CommWaitTask.cpp */,
				3A537895148E81F1006DC4CE /* CommWaitTask.h */,
				3A537896148E81F1006DC4CE /* FleeTask.cpp */,
				3A537897148E81F1006DC4CE /* FleeTask.h */,
				3A537898148E81F1006DC4CE /* FollowActorTask.cpp */,
				3A537899148E81F1006DC4CE /* FollowActorTask.h */,
				3A53789A148E81F1006DC4CE /* GreetingBarkTask.cpp */,
				3A53789B148E81F1006DC4CE /* GreetingBarkTask.h */,
				3A53789C148E81F1006DC4CE /* HandleDoorTask.cpp */,
				3A53789D148E81F1006DC4CE /* HandleDoorTask.h */,
				3A53789E148E81F1006DC4CE /* HandleElevatorTask.cpp */,
				3A53789F148E81F1006DC4CE /* HandleElevatorTask.h */,
				3A5378A0148E81F1006DC4CE /* IdleAnimationTask.cpp */,
				3A5378A1148E81F1006DC4CE /* IdleAnimationTask.h */,
				3A5378A2148E81F1006DC4CE /* InteractionTask.cpp */,
				3A5378A3148E81F1006DC4CE /* InteractionTask.h */,
				3A5378A4148E81F1006DC4CE /* InvestigateSpotTask.cpp */,
				3A5378A5148E81F1006DC4CE /* InvestigateSpotTask.h */,
				3A5378A6148E81F1006DC4CE /* MeleeCombatTask.cpp */,
				3A5378A7148E81F1006DC4CE /* MeleeCombatTask.h */,
				3A5378A8148E81F1006DC4CE /* MoveToCoverTask.cpp */,
				3A5378A9148E81F1006DC4CE /* MoveToCoverTask.h */,
				3A5378AA148E81F1006DC4CE /* MoveToPositionTask.cpp */,
				3A5378AB148E81F1006DC4CE /* MoveToPositionTask.h */,
				3A5378AC148E81F1006DC4CE /* PathAnimTask.cpp */,
				3A5378AD148E81F1006DC4CE /* PathAnimTask.h */,
				3A5378AE148E81F1006DC4CE /* PathCornerTask.cpp */,
				3A5378AF148E81F1006DC4CE /* PathCornerTask.h */,
				3A5378B0148E81F1006DC4CE /* PathCycleAnimTask.cpp */,
				3A5378B1148E81F1006DC4CE /* PathCycleAnimTask.h */,
				3A5378B2148E81F1006DC4CE /* PathHideTask.cpp */,
				3A5378B3148E81F1006DC4CE /* PathHideTask.h */,
				3A5378B4148E81F1006DC4CE /* PathInteractTask.cpp */,
				3A5378B5148E81F1006DC4CE /* PathInteractTask.h */,
				3A5378B6148E81F1006DC4CE /* PathLookatTask.cpp */,
				3A5378B7148E81F1006DC4CE /* PathLookatTask.h */,
				3A5378B8148E81F1006DC4CE /* PathShowTask.cpp */,
				3A5378B9148E81F1006DC4CE /* PathShowTask.h */,
				3A5378BA148E81F1006DC4CE /* PathSitTask.cpp */,
				3A5378BB148E81F1006DC4CE /* PathSitTask.h */,
				3A5378BC148E81F1006DC4CE /* PathSleepTask.cpp */,
				3A5378BD148E81F1006DC4CE /* PathSleepTask.h */,
				3A5378BE148E81F1006DC4CE /* PathTask.cpp */,
				3A5378BF148E81F1006DC4CE /* PathTask.h */,
				3A5378C0148E81F1006DC4CE /* PathTurnTask.cpp */,
				3A5378C1148E81F1006DC4CE /* PathTurnTask.h */,
				3A5378C2148E81F1006DC4CE /* PathWaitForTriggerTask.cpp */,
				3A5378C3148E81F1006DC4CE /* PathWaitForTriggerTask.h */,
				3A5378C4148E81F1006DC4CE /* PathWaitTask.cpp */,
				3A5378C5148E81F1006DC4CE /* PathWaitTask.h */,
				3A5378C6148E81F1006DC4CE /* PlayAnimationTask.cpp */,
				3A5378C7148E81F1006DC4CE /* PlayAnimationTask.h */,
				3A5378C8148E81F1006DC4CE /* RandomHeadturnTask.cpp */,
				3A5378C9148E81F1006DC4CE /* RandomHeadturnTask.h */,
				3A5378CA148E81F1006DC4CE /* RandomTurningTask.cpp */,
				3A5378CB148E81F1006DC4CE /* RandomTurningTask.h */,
				3A5378CC148E81F1006DC4CE /* RangedCombatTask.cpp */,
				3A5378CD148E81F1006DC4CE /* RangedCombatTask.h */,
				3A5378CE148E81F1006DC4CE /* RepeatedBarkTask.cpp */,
				3A5378CF148E81F1006DC4CE /* RepeatedBarkTask.h */,
				3A5378D0148E81F1006DC4CE /* ResolveMovementBlockTask.cpp */,
				3A5378D1148E81F1006DC4CE /* ResolveMovementBlockTask.h */,
				3A5378D2148E81F1006DC4CE /* ScriptTask.cpp */,
				3A5378D3148E81F1006DC4CE /* ScriptTask.h */,
				3A5378D4148E81F1006DC4CE /* SingleBarkTask.cpp */,
				3A5378D5148E81F1006DC4CE /* SingleBarkTask.h */,
				3A5378D6148E81F1006DC4CE /* Task.h */,
				3A5378D7148E81F1006DC4CE /* ThrowObjectTask.cpp */,
				3A5378D8148E81F1006DC4CE /* ThrowObjectTask.h */,
				3A5378D9148E81F1006DC4CE /* WaitTask.cpp */,
				3A5378DA148E81F1006DC4CE /* WaitTask.h */,
				3A5378DB148E81F1006DC4CE /* WanderInLocationTask.cpp */,
				3A5378DC148E81F1006DC4CE /* WanderInLocationTask.h */,
			);
			path = Tasks;
			sourceTree = "<group>";
		};
		81225A1C0912C3A4005D34B9 /* Products */ = {
			isa = PBXGroup;
			children = (
				81225A210912C3A4005D34B9 /* libidlib_pic.a */,
				81225A230912C3A4005D34B9 /* libidlib_nopic.a */,
			);
			name = Products;
			sourceTree = "<group>";
		};
		81225A420912C42F005D34B9 /* ai */ = {
			isa = PBXGroup;
			children = (
				3A537834148E81F1006DC4CE /* AreaManager.cpp */,
				3A537835148E81F1006DC4CE /* AreaManager.h */,
				3A537836148E81F1006DC4CE /* CommunicationSubsystem.cpp */,
				3A537837148E81F1006DC4CE /* CommunicationSubsystem.h */,
				3A537838148E81F1006DC4CE /* Conversation */,
				3A53783F148E81F1006DC4CE /* DoorInfo.cpp */,
				3A537840148E81F1006DC4CE /* DoorInfo.h */,
				3A537841148E81F1006DC4CE /* EAS */,
				3A53784A148E81F1006DC4CE /* Library.h */,
				3A53784B148E81F1006DC4CE /* Memory.cpp */,
				3A53784C148E81F1006DC4CE /* Memory.h */,
				3A53784D148E81F1006DC4CE /* Mind.cpp */,
				3A53784E148E81F1006DC4CE /* Mind.h */,
				3A53784F148E81F1006DC4CE /* MovementSubsystem.cpp */,
				3A537850148E81F1006DC4CE /* MovementSubsystem.h */,
				3A537851148E81F1006DC4CE /* MoveState.cpp */,
				3A537852148E81F1006DC4CE /* MoveState.h */,
				3A537853148E81F1006DC4CE /* Queue.h */,
				3A537854148E81F1006DC4CE /* States */,
				3A537887148E81F1006DC4CE /* Subsystem.cpp */,
				3A537888148E81F1006DC4CE /* Subsystem.h */,
				3A537889148E81F1006DC4CE /* Tasks */,
				3A5378DD148E81F1006DC4CE /* tdmAASFindEscape.cpp */,
				3A5378DE148E81F1006DC4CE /* tdmAASFindEscape.h */,
				81225A430912C42F005D34B9 /* AAS.cpp */,
				81225A440912C42F005D34B9 /* AAS.h */,
				81225A450912C42F005D34B9 /* AAS_debug.cpp */,
				81225A460912C42F005D34B9 /* AAS_local.h */,
				81225A470912C42F005D34B9 /* AAS_pathing.cpp */,
				81225A480912C42F005D34B9 /* AAS_routing.cpp */,
				81225A490912C42F005D34B9 /* AI.cpp */,
				81225A4A0912C42F005D34B9 /* AI.h */,
				81225A4B0912C42F005D34B9 /* AI_events.cpp */,
				81225A4C0912C42F005D34B9 /* AI_pathing.cpp */,
			);
			name = ai;
			path = ../../game/ai;
			sourceTree = SOURCE_ROOT;
		};
		81225A4E0912C42F005D34B9 /* anim */ = {
			isa = PBXGroup;
			children = (
				81225A4F0912C42F005D34B9 /* Anim.cpp */,
				81225A500912C42F005D34B9 /* Anim.h */,
				81225A510912C42F005D34B9 /* Anim_Blend.cpp */,
				81225A520912C42F005D34B9 /* Anim_Import.cpp */,
				81225A530912C42F005D34B9 /* Anim_Testmodel.cpp */,
				81225A540912C42F005D34B9 /* Anim_Testmodel.h */,
			);
			name = anim;
			path = ../../game/anim;
			sourceTree = SOURCE_ROOT;
		};
		81225A640912C42F005D34B9 /* gamesys */ = {
			isa = PBXGroup;
			children = (
				81225A650912C42F005D34B9 /* Class.cpp */,
				81225A660912C42F005D34B9 /* Class.h */,
				81225A670912C42F005D34B9 /* DebugGraph.cpp */,
				81225A680912C42F005D34B9 /* DebugGraph.h */,
				81225A690912C42F005D34B9 /* Event.cpp */,
				81225A6A0912C42F005D34B9 /* Event.h */,
				81225A6B0912C42F005D34B9 /* NoGameTypeInfo.h */,
				81225A6C0912C42F005D34B9 /* SaveGame.cpp */,
				81225A6D0912C42F005D34B9 /* SaveGame.h */,
				81225A6E0912C42F005D34B9 /* SysCmds.cpp */,
				81225A6F0912C42F005D34B9 /* SysCmds.h */,
				81225A700912C42F005D34B9 /* SysCvar.cpp */,
				81225A710912C42F005D34B9 /* SysCvar.h */,
				81225A720912C42F005D34B9 /* TypeInfo.cpp */,
				81225A730912C42F005D34B9 /* TypeInfo.h */,
			);
			name = gamesys;
			path = ../../game/gamesys;
			sourceTree = SOURCE_ROOT;
		};
		81225A820912C42F005D34B9 /* physics */ = {
			isa = PBXGroup;
			children = (
				3A537A56148E9F62006DC4CE /* Physics_Liquid.cpp */,
				3A537A57148E9F62006DC4CE /* Physics_Liquid.h */,
				3A537986148E8200006DC4CE /* Force_Push.cpp */,
				3A537987148E8200006DC4CE /* Force_Push.h */,
				81225A830912C42F005D34B9 /* Clip.cpp */,
				81225A840912C42F005D34B9 /* Clip.h */,
				81225A850912C42F005D34B9 /* Force.cpp */,
				81225A860912C42F005D34B9 /* Force.h */,
				81225A870912C42F005D34B9 /* Force_Constant.cpp */,
				81225A880912C42F005D34B9 /* Force_Constant.h */,
				81225A890912C42F005D34B9 /* Force_Drag.cpp */,
				81225A8A0912C42F005D34B9 /* Force_Drag.h */,
				81225A8B0912C42F005D34B9 /* Force_Field.cpp */,
				81225A8C0912C42F005D34B9 /* Force_Field.h */,
				81225A8D0912C42F005D34B9 /* Force_Spring.cpp */,
				81225A8E0912C42F005D34B9 /* Force_Spring.h */,
				81225A8F0912C42F005D34B9 /* Physics.cpp */,
				81225A900912C42F005D34B9 /* Physics.h */,
				81225A910912C42F005D34B9 /* Physics_Actor.cpp */,
				81225A920912C42F005D34B9 /* Physics_Actor.h */,
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}
