/*****************************************************************************
                    The Dark Mod GPL Source Code
 
 This file is part of the The Dark Mod Source Code, originally based 
 on the Doom 3 GPL Source Code as published in 2011.
 
 The Dark Mod Source Code is free software: you can redistribute it 
 and/or modify it under the terms of the GNU General Public License as 
 published by the Free Software Foundation, either version 3 of the License, 
 or (at your option) any later version. For details, see LICENSE.TXT.
 
 Project: The Dark Mod (http://www.thedarkmod.com/)
 
******************************************************************************/

#ifndef __DEVICECONTEXT_H__
#define __DEVICECONTEXT_H__

// device context support for gui stuff
//

#include "Rectangle.h"

const int VIRTUAL_WIDTH = 640;
const int VIRTUAL_HEIGHT = 480;
const int BLINK_DIVISOR = 200;

class idDeviceContext {
public:
	idDeviceContext();
	~idDeviceContext() { }
	
	void				Init();
	void				Shutdown();
	bool				Initialized() { return initialized; }
	void				EnableLocalization();

	void				GetTransformInfo(idVec3& origin, idMat3& mat );

	void				SetTransformInfo(const idVec3 &origin, const idMat3 &mat);
	void				DrawMaterial(float x, float y, float w, float h, const idMaterial *mat, const idVec4 &color, float scalex = 1.0, float scaley = 1.0);
	void				DrawRect(float x, float y, float width, float height, float size, const idVec4 &color);
	void				DrawFilledRect(float x, float y, float width, float height, const idVec4 &color);
	int					DrawText(const char *text, float textScale, int textAlign, idVec4 color, idRectangle rectDraw, bool wrap, int cursor = -1, bool calcOnly = false, idList<int> *breaks = NULL, int limit = 0 );
	void				DrawMaterialRect( float x, float y, float w, float h, float size, const idMaterial *mat, const idVec4 &color);
	void				DrawStretchPic(float x, float y, float w, float h, float s0, float t0, float s1, float t1, const idMaterial *mat);

	void				DrawMaterialRotated(float x, float y, float w, float h, const idMaterial *mat, const idVec4 &color, float scalex = 1.0, float scaley = 1.0, float angle = 0.0f);
	void				DrawStretchPicRotated(float x, float y, float w, float h, float s0, float t0, float s1, float t1, const idMaterial *mat, float angle = 0.0f);

	int					CharWidth( const char c, float scale );
	int					TextWidth(const char *text, float scale, int limit);
	int					TextHeight(const char *text, float scale, int limit);
	int					MaxCharHeight(float scale);
	int					MaxCharWidth(float scale);

	int					FindFont( const char *name );
	void				SetupFonts();

	idRegion			*GetTextRegion(const char *text, float textScale, idRectangle rectDraw, float xStart, float yStart);

	void				SetSize(float width, float height);

	void				DrawCursor(float *x, float *y, float size);
	void				SetCursor(int n);

	void				AdjustCoords(float *x, float *y, float *w, float *h);
	bool				ClippedCoords(float *x, float *y, float *w, float *h);
	bool				ClippedCoords(float *x, float *y, float *w, float *h, float *s1, float *t1, float *s2, float *t2);

	void				PushClipRect(float x, float y, float w, float h);
	void				PushClipRect(idRectangle r);
	void				PopClipRect();

	void				EnableClipping(bool b) { enableClipping = b; };
	void				SetFont( int num );

	void				SetOverStrike(bool b) { overStrikeMode = b; }

	bool				GetOverStrike() { return overStrikeMode; }

	void				DrawEditCursor(float x, float y, float scale);

	enum {
		CURSOR_ARROW,
		CURSOR_HAND,
		CURSOR_COUNT
	};

	enum {
		ALIGN_LEFT,
		ALIGN_CENTER,
		ALIGN_RIGHT
	};

	static idVec4 colorPurple;
	static idVec4 colorOrange;
	static idVec4 colorYellow;
	static idVec4 colorGreen;
	static idVec4 colorBlue;
	static idVec4 colorRed;
	static idVec4 colorWhite;
	static idVec4 colorBlack;
	static idVec4 colorNone;

private:
	int					DrawText(float x, float y, float scale, idVec4 color, const char *text, float adjust, int limit, int style, int cursor = -1);
	void				PaintChar(float x,float y,float width,float height,float scale,float	s,float	t,float	s2,float t2,const idMaterial *hShader);
	void				SetFontByScale( float scale );
	void				Clear( void );

	const idMaterial	*cursorImages[CURSOR_COUNT];
	const idMaterial	*whiteImage;
	fontInfoEx_t		*activeFont;
	fontInfo_t			*useFont;
	idStr				fontName;
	float				xScale;
	float				yScale;

	float				vidHeight;
	float				vidWidth;

	int					cursor;

	idList<idRectangle>	clipRects;
	
	static idList<fontInfoEx_t> fonts;

	bool				enableClipping;

	bool				overStrikeMode;

	idMat3				mat;
	idVec3				origin;
	bool				initialized;

	bool				mbcs;
};

#endif /* !__DEVICECONTEXT_H__ */
