/*****************************************************************************
                    The Dark Mod GPL Source Code
 
 This file is part of the The Dark Mod Source Code, originally based 
 on the Doom 3 GPL Source Code as published in 2011.
 
 The Dark Mod Source Code is free software: you can redistribute it 
 and/or modify it under the terms of the GNU General Public License as 
 published by the Free Software Foundation, either version 3 of the License, 
 or (at your option) any later version. For details, see LICENSE.TXT.
 
 Project: The Dark Mod (http://www.thedarkmod.com/)
 
******************************************************************************/

#ifndef __SURFACE_SWEPTSPLINE_H__
#define __SURFACE_SWEPTSPLINE_H__

/*
===============================================================================

	Swept Spline surface.

===============================================================================
*/

class idSurface_SweptSpline : public idSurface {
public:
							idSurface_SweptSpline( void );
							~idSurface_SweptSpline( void );

	void					SetSpline( idCurve_Spline<idVec4> *spline );
	void					SetSweptSpline( idCurve_Spline<idVec4> *sweptSpline );
	void					SetSweptCircle( const float radius );

	void					Tessellate( const int splineSubdivisions, const int sweptSplineSubdivisions );

	void					Clear( void );

protected:
	idCurve_Spline<idVec4> *spline;
	idCurve_Spline<idVec4> *sweptSpline;

	void					GetFrame( const idMat3 &previousFrame, const idVec3 dir, idMat3 &newFrame );
};

/*
====================
idSurface_SweptSpline::idSurface_SweptSpline
====================
*/
ID_INLINE idSurface_SweptSpline::idSurface_SweptSpline( void ) {
	spline = NULL;
	sweptSpline = NULL;
}

/*
====================
idSurface_SweptSpline::~idSurface_SweptSpline
====================
*/
ID_INLINE idSurface_SweptSpline::~idSurface_SweptSpline( void ) {
	delete spline;
	delete sweptSpline;
}

/*
====================
idSurface_SweptSpline::Clear
====================
*/
ID_INLINE void idSurface_SweptSpline::Clear( void ) {
	idSurface::Clear();
	delete spline;
	spline = NULL;
	delete sweptSpline;
	sweptSpline = NULL;
}

#endif /* !__SURFACE_SWEPTSPLINE_H__ */
