#ifndef __EFXLIBH
#define __EFXLIBH

#include "../idlib/containers/List.h"
#include "../idlib/Str.h"
#include "../idlib/Lexer.h"
#include "../idlib/Heap.h"
#include "../framework/Common.h"
#include "sound.h"


#define EFX_VERBOSE 0

#if EFX_VERBOSE
#define EFXprintf(...) do { common->Printf(__VA_ARGS__); } while (false)
#else
#define EFXprintf(...) do { } while (false)
#endif

struct idSoundEffect {
	idSoundEffect();
	~idSoundEffect();

	bool alloc();

	idStr name;
	ALuint effect;
};

class idEFXFile {
public:
	idEFXFile();
	~idEFXFile();

	bool FindEffect(idStr &name, ALuint *effect);
	bool LoadFile(const char *filename);
	void Clear(void);

	//reloading with listSounds command
	bool Reload();
	bool IsAfterReload();

private:
	bool ReadEffect(idLexer &lexer, idSoundEffect *effect);

	//filename initially passed to LoadFile (or empty if LoadFile never called)
	//(used in Reload method)
	idStr efxFilename;
	//this flag is raised after reload: idSoundWorldLocal::MixLoop checks for it
	bool isAfterReload;

	idList<idSoundEffect *> effects;
};

#endif // __EFXLIBH
