We are pleased to announce the release of The Dark Mod 2.05!
(New Official Trailer by Goldwell)
This update includes literally hundreds of new high-quality models and other assets that will change the way TDM missions look going forward.
Springheel has created over two hundred modular models that can be combined to create multiple types of environments–tavern interiors, city streets, industrial warehouses, and more. By placing modules together, high fidelity scenes can be created quicker and more easily than ever before. http://forums.thedar…ing-assets-205/
Many of these new assets are showcased in a new introductory mission for TDM that is included in the update. This mission is the first of a three mission story which serves as our official introduction to TDM’s gameplay and setting.
You should notice an increase in performance speed in TDM 2.05, thanks to rendering improvements made by duzenko and nbohr1more.
Grayman has added a working fire elemental to our list of available AI opponents that will no doubt appear in future missions.
Other changes include a fix to stop sleepers from falling through the floor, new beggar entities, new combination safe entities, and fixes to stop the player or AI from getting trapped by moving elevators. A more detailed list of changes can be seen here:
You can update your copy of TDM by running tdm_update.exe.
As always, older saved games will be incompatible with TDM 2.05, so be sure to complete any missions you’re in the middle of before updating!
We have also created a GreenLight presence on Steam. Please feel free to stop by and vote if you want The Dark Mod to be a permanent resident on the Steam platform.