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	<title>The Dark Mod</title>
	<atom:link href="http://www.thedarkmod.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thedarkmod.com</link>
	<description>Stealth Gameplay in a Thief-Style Universe</description>
	<lastBuildDate>Thu, 19 Apr 2012 08:40:21 +0000</lastBuildDate>
	<language>en</language>
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		<title>Crucible of Omens: News feed!</title>
		<link>http://www.thedarkmod.com/posts/crucible-of-omens-news-feed/</link>
		<comments>http://www.thedarkmod.com/posts/crucible-of-omens-news-feed/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 21:57:43 +0000</pubDate>
		<dc:creator>bikerdude</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=327</guid>
		<description><![CDATA[While the team are beavering away on the campaign we thought we would post a series of regular updates to show the community what we have been doing over the last 12 months, Enjoy! &#160;  Arches that show the age &#8230; <a href="http://www.thedarkmod.com/posts/crucible-of-omens-news-feed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>While the team are beavering away on the campaign we thought we would post a series of regular updates to show the community what we have been doing over the last 12 months, Enjoy!</strong></p>
<p>&nbsp;</p>
<p style="text-align: left;"> Arches that show the age and grandeur of the city: <em>What we have here is a melting pot of Hungarian heritage, Gothic &amp; Romanesque styles that result in a cohesive and believable steam-punk universe that the player can immerse themselves in like a warm blanket on a cold winter nigh</em>t.<a href="http://www.thedarkmod.com/wp-content/uploads/2012/04/OmenShots3_1.jpg"><img class="alignright size-full wp-image-324" title="OmenShots3_1" src="http://www.thedarkmod.com/wp-content/uploads/2012/04/OmenShots3_1.jpg" alt="" width="1024" height="819" /></a></p>
<p style="text-align: left;">Plenty of vantage points, exits and entries &#8211; multiple ways to plan your route through the byways of Bridgeport<strong>:</strong> <em>In this shot we spent quite a bit of time getting the perf to acceptable levels with out sacrificing  artistic vision and intent. Its a mixture of imposing framework of the city, and dark nooks and crannies</em>.<a href="http://www.thedarkmod.com/wp-content/uploads/2012/04/OmenShots3_2.jpg"><img class="alignright size-full wp-image-325" title="OmenShots3_2" src="http://www.thedarkmod.com/wp-content/uploads/2012/04/OmenShots3_2.jpg" alt="" width="1024" height="819" /></a></p>
<p style="text-align: left;"> Imposing city streets that twist and turn, hiding dark secrets &amp; resourceful opponents: <em>The city looks alive and believably organic in a pre-contemporary vision. This is tempered by the need for consistent performance so that even players with low end hardware will have a rewarding experience.</em><br />
<a href="http://www.thedarkmod.com/wp-content/uploads/2012/04/OmenShots3_3.jpg"><img class="alignright size-full wp-image-326" title="OmenShots3_3" src="http://www.thedarkmod.com/wp-content/uploads/2012/04/OmenShots3_3.jpg" alt="" width="1024" height="819" /></a></p>
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		<title>Dark Mod wins award for Best Mod Community!</title>
		<link>http://www.thedarkmod.com/posts/dark-mod-wins-award-for-best-mod-community/</link>
		<comments>http://www.thedarkmod.com/posts/dark-mod-wins-award-for-best-mod-community/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 20:14:05 +0000</pubDate>
		<dc:creator>Springheel</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=300</guid>
		<description><![CDATA[The Dark Mod has won the 2011 Editor&#8217;s Choice award from ModDB for &#8220;Best community integration in a modification&#8221;! &#8220;Without communities mods would be nothing more then a static object on the web, communities are responsible for keeping mods relevant, &#8230; <a href="http://www.thedarkmod.com/posts/dark-mod-wins-award-for-best-mod-community/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>The Dark Mod has won the 2011 Editor&#8217;s Choice award from ModDB for &#8220;Best community integration in a modification&#8221;!</strong></p>
<p><a href="http://www.thedarkmod.com/wp-content/uploads/2011/12/darkmod.png"><img src="http://www.thedarkmod.com/wp-content/uploads/2011/12/darkmod-300x100.png" alt="" title="darkmod" width="300" height="100" class="alignright size-medium wp-image-308" /></a></p>
<p>&#8220;Without communities mods would be nothing more then a static object on the web, communities are responsible for keeping mods relevant, motivating the developers and expanding on the mod in their own way. To win the Community Award the mod needs to support the fanbase around the modification giving the masses a chance to participate within the overall design of the mod. The Dark Mod is the most deserving this year.</p>
<p>&#8220;Building a community is quite a difficult and drawn out process, it first takes a good product to bring in people, then a reason for those people to stick around. The Dark Mod has an amazing collection of user created levels and theme packs built for competitions held by the developers. A shining example of how communities are important for all mods!&#8221;</p>
<p><a href="http://www.moddb.com/events/2011-mod-of-the-year-awards/features/moty-2011-editors-choice">Visit Award Page</a></p>
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		<title>December 18th, 2011</title>
		<link>http://www.thedarkmod.com/posts/a-dark-mod-campaign-in-the-works/</link>
		<comments>http://www.thedarkmod.com/posts/a-dark-mod-campaign-in-the-works/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 22:36:22 +0000</pubDate>
		<dc:creator>Springheel</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=294</guid>
		<description><![CDATA[A Dark Mod Campaign is in the works! Announcing The Crucible of Omens, a full-length campaign for The Dark Mod. Playing as the thief and adventurer John Welland Hadley, you will embark on a quest to find a powerful artifact &#8230; <a href="http://www.thedarkmod.com/posts/a-dark-mod-campaign-in-the-works/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>A Dark Mod Campaign is in the works!</strong><br />
<a href="http://www.thedarkmod.com/wp-content/uploads/2011/12/tdm_the_crucible_of_omens02_ttlg.jpg"><img src="http://www.thedarkmod.com/wp-content/uploads/2011/12/tdm_the_crucible_of_omens02_ttlg-300x187.jpg" alt="" title="tdm_the_crucible_of_omens02_ttlg" width="300" height="187" class="alignright size-medium wp-image-298" /></a><br />
Announcing The Crucible of Omens, a full-length campaign for The Dark Mod. Playing as the thief and adventurer John Welland Hadley, you will embark on a quest to find a powerful artifact inherited from a shadowy past. The Crucible of Omens spans multiple large missions and is being worked on by many well-known TDM mappers.</p>
<p>See the full announcement and media release <a href="http://forums.thedarkmod.com/topic/13280-announcing-the-crucible-of-omens-a-campaign-for-the-dark-mod/page__pid__273446#entry273446">here</a>. </p>
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		<title>Voting for Mod of the Year&#8230;Round 2</title>
		<link>http://www.thedarkmod.com/posts/voting-for-mod-of-the-year-round-2/</link>
		<comments>http://www.thedarkmod.com/posts/voting-for-mod-of-the-year-round-2/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 15:48:29 +0000</pubDate>
		<dc:creator>Springheel</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=280</guid>
		<description><![CDATA[Thanks to your votes, we&#8217;ve made it to the top 100 list at ModDB. There&#8217;s now a second round of voting to pick the winner. Once again, votes from unregistered users only count in case of a tie, so please &#8230; <a href="http://www.thedarkmod.com/posts/voting-for-mod-of-the-year-round-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Thanks to your votes, we&#8217;ve made it to the top 100 list at ModDB.  There&#8217;s now a second round of voting to pick the winner.  </p>
<p>Once again, votes from unregistered users only count in case of a tie, so please register for a free account and support The Dark Mod! </p>
<p><a href="http://www.moddb.com/mods/the-dark-mod">TDM&#8217;s ModDB page</a></p>
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		<title>Vote TDM for &#8220;Mod of the Year&#8221;</title>
		<link>http://www.thedarkmod.com/posts/vote-tdm-for-mod-of-the-year/</link>
		<comments>http://www.thedarkmod.com/posts/vote-tdm-for-mod-of-the-year/#comments</comments>
		<pubDate>Sat, 03 Dec 2011 13:32:35 +0000</pubDate>
		<dc:creator>Springheel</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=268</guid>
		<description><![CDATA[Voting for &#8220;Mod of the Year&#8221; is now under way at ModDB. Votes from unregistered users only count in case of a tie, so please register for a free account and support The Dark Mod! TDM&#8217;s ModDB page]]></description>
			<content:encoded><![CDATA[<p>Voting for &#8220;Mod of the Year&#8221; is now under way at ModDB. Votes from unregistered users only count in case of a tie, so please register for a free account and support The Dark Mod! </p>
<p><a href="http://www.moddb.com/mods/the-dark-mod">TDM&#8217;s ModDB page</a></p>
]]></content:encoded>
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		<title>November 27th, 2011</title>
		<link>http://www.thedarkmod.com/posts/november-27th-2011/</link>
		<comments>http://www.thedarkmod.com/posts/november-27th-2011/#comments</comments>
		<pubDate>Sun, 27 Nov 2011 18:04:46 +0000</pubDate>
		<dc:creator>greebo</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=261</guid>
		<description><![CDATA[The Dark Mod 1.07 released! To get the update, just run your tdm_update.exe file. The download size for upgrading 1.06 to 1.07 is about 184 MB, a fresh download will be about 2 GB. Note: saved games from previous versions &#8230; <a href="http://www.thedarkmod.com/posts/november-27th-2011/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>The Dark Mod 1.07 released!</strong></p>
<p>To get the update, <strong>just run your tdm_update.exe file</strong><a>.</a> The download size for upgrading 1.06 to 1.07 is about 184 MB, a fresh download will be about 2 GB.  <strong>Note:</strong> saved games from previous versions are not compatible with 1.07.<br />
<a href="http://www.thedarkmod.com/wp-content/uploads/2011/11/vine1.jpg"><img src="http://www.thedarkmod.com/wp-content/uploads/2011/11/vine1-300x240.jpg" alt="" title="vine1" width="300" height="240" class="alignright size-medium wp-image-274" /></a><br />
TDM 1.07 has quite some new stuff in it, next to the usual slew of bugfixes there are a lot of improvements to AI and mission localisation. Last but not least, vine arrows make their first public appearance and are now available to mappers. The full changelog can be found on our wiki: <a title="External link" href="http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_1.07" rel="nofollow external">http://wiki.thedarkm&#8230;new_in_TDM_1.07</a></p>
<p><strong>Summary:</strong></p>
<p>- Added fonts for foreign languages like Russian and German.<br />
- Vine Arrows<br />
- AI are noticing ropes<br />
- Improved AI door handling and other behaviour.<br />
- Adjustments to mines<br />
- Improved combat sounds and animations<br />
- Steam users: Fixed FM not staying installed and Saved games not running</p>
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		<title>November 12th, 2011</title>
		<link>http://www.thedarkmod.com/posts/november-12th-2011/</link>
		<comments>http://www.thedarkmod.com/posts/november-12th-2011/#comments</comments>
		<pubDate>Sat, 12 Nov 2011 12:59:07 +0000</pubDate>
		<dc:creator>Springheel</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=242</guid>
		<description><![CDATA[It&#8217;s hard to describe all the ways our AI are going to become more sophisticated in 1.07, mostly thanks to grayman. AI will now properly notice and comment when suspicious doors are left open. They&#8217;ll notice rope arrows left dangling &#8230; <a href="http://www.thedarkmod.com/posts/november-12th-2011/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thedarkmod.com/wp-content/uploads/2011/11/head01.jpg"><img src="http://www.thedarkmod.com/wp-content/uploads/2011/11/head01.jpg" alt="" title="head01" width="203" height="256" class="alignright size-full wp-image-247" /></a><br />
It&#8217;s hard to describe all the ways our AI are going to become more sophisticated in 1.07, mostly thanks to grayman.  AI will now properly notice and comment when suspicious doors are left open.  They&#8217;ll notice rope arrows left dangling in lit areas, and will come over and look up or down the rope to see if anyone is on it.  AI will notice if arrows are left sticking out of things (and will no longer call them &#8220;weapons&#8221;, or comment casually after getting shot with them).</p>
<p> AI will do a better job of warning each other about suspicious events now too&#8211;if an AI sees the player but fails to catch him, he&#8217;ll warn all his friends that there is a thief in the area. If he sees a dead body, he&#8217;ll start warning people about a murderer.  This causes the friends to start patrolling with their weapons out, ready for trouble.  All the new interactions make the AI seem even more believable and challenging.</p>
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		<title>November 1st, 2011</title>
		<link>http://www.thedarkmod.com/posts/november-1st-2011/</link>
		<comments>http://www.thedarkmod.com/posts/november-1st-2011/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 00:04:27 +0000</pubDate>
		<dc:creator>Springheel</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://wp.thedarkmod.com/?p=173</guid>
		<description><![CDATA[Five contest missions are now available for the Halloween contest! The contenders are: &#8220;Dragon&#8217;s Claw&#8221; by Bikderdude, &#8220;House in Blackbog Hollow&#8221; by Stumpy, &#8220;Samhain Night on Bone Hill&#8221; by PranQster, &#8220;The Creeps&#8221; by Mortem Desino and &#8220;A Night to Remember&#8221; &#8230; <a href="http://www.thedarkmod.com/posts/november-1st-2011/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thedarkmod.com/wp-content/uploads/2011/10/screen41.jpg"><img src="http://www.thedarkmod.com/wp-content/uploads/2011/10/screen41-300x225.jpg" alt="" title="Graveyard" width="300" height="225" class="alignright size-medium wp-image-240" /></a>Five contest missions are now available for the Halloween contest!  The contenders are:  &#8220;Dragon&#8217;s Claw&#8221; by Bikderdude, &#8220;House in Blackbog Hollow&#8221; by Stumpy, &#8220;Samhain Night on Bone Hill&#8221; by PranQster, &#8220;The Creeps&#8221; by Mortem Desino and &#8220;A Night to Remember&#8221; by Fieldmedic.  Be sure to vote for your favourites in our forums!</p>
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		<title>October 17th, 2011</title>
		<link>http://www.thedarkmod.com/posts/october-17th-2011/</link>
		<comments>http://www.thedarkmod.com/posts/october-17th-2011/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 06:19:29 +0000</pubDate>
		<dc:creator>greebo</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=205</guid>
		<description><![CDATA[Wow, it&#8217;s been two years already since our first public release, The Dark Mod 1.00! While it wasn&#8217;t quite as planned as it seems, let&#8217;s celebrate this anniversary by relaunching our new website. Since we&#8217;re using a proper CMS now &#8230; <a href="http://www.thedarkmod.com/posts/october-17th-2011/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Wow, it&#8217;s been two years already since our first public release, The Dark Mod 1.00! While it wasn&#8217;t quite as planned as it seems, let&#8217;s celebrate this anniversary by relaunching our new website. Since we&#8217;re using a proper CMS now we&#8217;re hoping to give you more regular updates on the website too.</p>
<p>On a related note, the team is currently moving towards freezing the TDM 1.07 development branch and go ahead with testing the release package.</p>
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		<title>September 17th, 2011</title>
		<link>http://www.thedarkmod.com/posts/september-17th-2011/</link>
		<comments>http://www.thedarkmod.com/posts/september-17th-2011/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 18:02:01 +0000</pubDate>
		<dc:creator>greebo</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://wp.thedarkmod.com/?p=25</guid>
		<description><![CDATA[A new Halloween speed-build contest is underway! There are at least half a dozen mappers participating, including heavyweights Melan and Bikerdude. The mission must have at least one element that evokes Halloween. Scary missions will be preferred but things like: &#8230; <a href="http://www.thedarkmod.com/posts/september-17th-2011/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-105 alignright" title="TDM Halloween Speed Build Contest" src="http://www.thedarkmod.com/wp-content/uploads/2011/10/jackolantern.jpg" alt="" width="262" height="241" />A new <a href="http://modetwo.net/darkmod/index.php?/topic/13055-halloween-speed-build-contest">Halloween speed-build contest</a> is underway! There are at least half a dozen mappers participating, including heavyweights Melan and Bikerdude.</p>
<p>The mission must have at least one element that evokes Halloween. Scary missions will be preferred but things like: playing tricks, finding candy, fall decoration (Gourds, Pumpkins, etc), Pagan harvest festivals, etc &#8230; are all acceptable ways to evoke the holiday. Missions must be completed by October 31th.</p>
<p>Also we have a new Facebook Page! <a href="https://www.facebook.com/index.php?lh=627455b311f32a88d329c8018190a29d&amp;eu=zTNvgQTTlfCSGLiPSDUcGw#!/pages/The-Dark-Mod/188641261206944">Visit us there</a> for more frequent updates and info, or to give us feedback.</p>
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