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<channel>
	<title>The Dark Mod</title>
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	<link>http://www.thedarkmod.com</link>
	<description>Stealth Gameplay in a Thief-Style Universe</description>
	<lastBuildDate>Wed, 10 Apr 2013 11:20:30 +0000</lastBuildDate>
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		<title>April Update:  Standalone TDM making progress</title>
		<link>http://www.thedarkmod.com/posts/test-2/</link>
		<comments>http://www.thedarkmod.com/posts/test-2/#comments</comments>
		<pubDate>Fri, 05 Apr 2013 20:27:02 +0000</pubDate>
		<dc:creator>Springheel</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=384</guid>
		<description><![CDATA[Rest assured that we&#8217;re still working hard at getting TDM ready to go standalone, which means that you will no longer require Doom 3 in order to play it. Before we can do this, we need to make sure no &#8230; <a href="http://www.thedarkmod.com/posts/test-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Rest assured that we&#8217;re still working hard at getting TDM ready to go standalone, which means that you will no longer require Doom 3 in order to play it. Before we can do this, we need to make sure no Doom 3 assets are being referenced by TDM anymore, so most of our time since the release of 1.08 has been spent making replacements for those assets. It&#8217;s a great deal of work, as there are sounds, textures, models, particles, and even animated characters that need replacing.<br />
<a href="http://www.mindplaces.com/save/skeleton03.jpg" title="skeletons"><img class="alignright" src="http://www.mindplaces.com/save/skeleton03.jpg" alt="Skeleton" width="535" height="383" /></a><br />
&nbsp;</p>
<p>I can tell you that work is progressing well, however. Several members of the TDM community have chipped in contributions, including sounds from <strong>Simplen00b </strong>and <strong>plasticman</strong>, models from <strong>RPGista </strong>and <strong>Baddcog</strong>, and textures from <strong>SeriousToni</strong> and <strong>Radiant</strong>. <strong>Greebo </strong>contributed our new zombie character, and <strong>Arcturus </strong>has been working on animations for it. <strong>Mr. Lemony Fresh </strong>has contributed an absolutely fantastic new skeleton mesh, and <strong>Springheel </strong>has replaced all the D3 heads and body parts being used. I think you&#8217;ll be happy with the quality of the replacements when you see them.</p>
<p><a href="http://www.mindplaces.com/save/heads.jpg" title="Heads"><img class="alignleft" src="http://www.mindplaces.com/save/heads.jpg" alt="heads" width="347" height="227" /></a><br />
We are getting there. I was able to load up Chalice of Kings last night and play through start to finish with no Doom 3 in sight, and no missing assets either. If things continue to go smoothly, we&#8217;re hoping for a standalone version of TDM sometime this fall.</p>
<p>In case you&#8217;re worried that the next update will only provide replacement assets and nothing else, fear not! <strong>Grayman </strong>has been coding like a madman, solving dozens of annoying bugs that have plagued TDM from the start, including the infamous &#8220;sleepers falling through the floor&#8221; and &#8220;AI attacking with no weapon&#8221; bugs. He has also fixed a lot of AI communication, so AI talk to each other more, and notice when each other are in trouble in ways they weren&#8217;t doing previously. He has also fixed some major sound issues, added the ability for archers to switch to melee weapons at close range, created new behaviour for AI who witness someone killed, and so many other things I can&#8217;t keep track.</p>
<p>With all the excitement surrounding the announcement of the new &#8220;Thief&#8221;, we know people are eager for stealth games to play. TDM is proud to be able to help fill that niche while we all wait to see what Eidos has to offer in 2014. The first mission of our upcoming &#8220;Unusual Gameplay&#8221; contest has already been released, and others are coming before the August deadline. Enjoy!</p>
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		<title>TDM 1.08 is Finally Here!</title>
		<link>http://www.thedarkmod.com/posts/tdm-1-08-is-finally-here/</link>
		<comments>http://www.thedarkmod.com/posts/tdm-1-08-is-finally-here/#comments</comments>
		<pubDate>Wed, 17 Oct 2012 16:42:40 +0000</pubDate>
		<dc:creator>Springheel</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=378</guid>
		<description><![CDATA[It&#8217;s the third anniversary of The Dark Mod&#8217;s release today. What better way to celebrate than to present our most significant update ever? The 1.08 update contains nearly a year&#8217;s worth of updates and improvements. So many, in fact, that &#8230; <a href="http://www.thedarkmod.com/posts/tdm-1-08-is-finally-here/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s the third anniversary of The Dark <a href="http://www.thedarkmod.com/wp-content/uploads/2012/10/warehouse.jpg"><img class="alignright  wp-image-387" title="Training Mission Update" src="http://www.thedarkmod.com/wp-content/uploads/2012/10/warehouse-300x187.jpg" alt="Training Mission Update" width="270" height="168" /></a>Mod&#8217;s release today. What better way to celebrate than to present our most significant update ever?</p>
<p>The 1.08 update contains nearly a year&#8217;s worth of updates and improvements. So many, in fact, that it&#8217;s hard to remember them all. Some of the improvements, like getting TDM ready to go standalone, are fairly transparent to the user. Others will have a noticable impact on your game.</p>
<p><strong>IMPORTANT:</strong> Because of changes to the way TDM is run now, (in preparation for going standalone) the first time you run TDM 1.08, you will need to reset your keybindings and other settings. Additionally, &#8220;tdmlauncher.exe&#8221; no longer starts TDM. Users will need to change any shortcuts to <strong>darkmod/TheDarkMod.exe</strong>, in Windows, and <strong>thedarkmod.x86</strong> for Linux users. As always with an update, saved games from earlier versions will no longer work, so finish any missions you&#8217;re in the middle of!</p>
<p><strong>Additional Note:  TDM will NOT work with the Doom 3 BFG edition.</strong></p>
<p><strong>Richer audio:</strong> TDM 1.08 should provide a much more immersive sound experience. We&#8217;ve added over 200 new impact sounds, as well as two new vocal sets. Many things that used to be silent now make appropriate noises. Falling bodies now make impact sounds, arrows have sound as they whiz past you, and AI make rustling noises as they move based on what they&#8217;re wearing.</p>
<p><strong>AI Improvements:</strong> The lightning-fast reactions of AI have been toned down, so that they don&#8217;t leap immediately to combat after a half-second glimpse of you down the street. AI now react to things getting thrown at them, and can be knocked out by heavy things<br />
being dropped on their head. AI are smarter about using elevators and will use them while searching now. Several new AI character models have been added, including the Builder Acolyte and the Elite Citywatch.</p>
<p><strong>Additionally:</strong> The Training Mission has been revamped by Bikerdude for 1.08, with a few new sections and beautiful improvements to the visuals. The team&#8217;s second demo mission, The Tears of St. Lucia, has also been updated for 1.08 and is now included with the mod by default.</p>
<p>There have also been dozens of new art assets added, an entire series of new light entities, improved flame particles, performance improvements, additional animations, fixes to some physics issues, and well over 100 other bugfixes. You can see a full changelog here: <a title="What's New" href="http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_1.08">What&#8217;s New</a></p>
<p>To get the update, simply run tdm_update.exe in your darkmod folder. If you&#8217;ve never downloaded TDM before, visit our Download page for full instructions: <a title="Download" href="http://www.thedarkmod.com/download-the-mod/">Download</a></p>
<p>Thanks to our new coder, Taaaki, who did a great deal of work on this update preparing TDM to run standalone. And special thanks to grayman, without whom the update would never have happened at all.</p>
<p>Hope you enjoy!</p>
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		<title>Defining 1.08 Mission: In The North, released</title>
		<link>http://www.thedarkmod.com/posts/october-21st-2012/</link>
		<comments>http://www.thedarkmod.com/posts/october-21st-2012/#comments</comments>
		<pubDate>Wed, 17 Oct 2012 15:57:24 +0000</pubDate>
		<dc:creator>bikerdude</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=400</guid>
		<description><![CDATA[We normally don&#8217;t post news about new missions on the news page, but this stunning piece of artwork by Grayman is by far and away the best mission for the darkmod we have ever had the distinct pleasure of playing. We &#8230; <a href="http://www.thedarkmod.com/posts/october-21st-2012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thedarkmod.com/wp-content/uploads/2012/10/screen0011.jpg"><img class="alignright  wp-image-403" title="screen001" src="http://www.thedarkmod.com/wp-content/uploads/2012/10/screen0011-300x225.jpg" alt="" width="244" height="156" /></a>We normally don&#8217;t post news about new missions on the news page, but this stunning piece of artwork by Grayman is by far and away the best mission for the darkmod we have ever had the distinct pleasure of playing. We won&#8217;t be surprised if this becomes most people&#8217;s favourite TDM mission of all time. The bar has been raised again!</p>
<p>See the full announcement and media release<a title="Here" href="http://forums.thedarkmod.com/topic/14214-fan-mission-in-the-north-by-grayman-20121020/page__view__findpost__p__298318"> here</a>.</p>
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		<title>Happy Anniversary TDM!</title>
		<link>http://www.thedarkmod.com/posts/test/</link>
		<comments>http://www.thedarkmod.com/posts/test/#comments</comments>
		<pubDate>Wed, 17 Oct 2012 15:54:19 +0000</pubDate>
		<dc:creator>Springheel</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=376</guid>
		<description><![CDATA[It was three years ago today that TDM 1.0 was released to the public. Hard to believe so much time has gone by. Behind the scenes we&#8217;re still working diligently to get 1.08 ready for public consumption. There are more &#8230; <a href="http://www.thedarkmod.com/posts/test/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It was three years ago today that TDM 1.0 was released to the public.  Hard to believe so much time has gone by.  Behind the scenes we&#8217;re still working diligently to get 1.08 ready for public consumption.  There are more than 100 bugfixes for this update, and it changes a lot about the way TDM installs and runs missions, so it is taking longer than we had hoped to get the details out.  Keep watching this space for more information.</p>
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		<title>June 14th, 2012</title>
		<link>http://www.thedarkmod.com/posts/june-14th-2012/</link>
		<comments>http://www.thedarkmod.com/posts/june-14th-2012/#comments</comments>
		<pubDate>Sat, 16 Jun 2012 12:38:34 +0000</pubDate>
		<dc:creator>Springheel</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=320</guid>
		<description><![CDATA[Work on the 1.08 update continues behind the scenes. We&#8217;re changing the way the folder structure works in TDM to prepare for going standalone, and that is requiring a lot of extra time. Version 1.08 will not be fully standalone; &#8230; <a href="http://www.thedarkmod.com/posts/june-14th-2012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Work on the 1.08 update continues behind the scenes.  We&#8217;re changing the way the folder structure works in TDM to prepare for going standalone, and that is requiring a lot of extra time.  Version 1.08 will not be fully standalone; it will run without Doom3, but most missions won&#8217;t load properly without Doom 3 assets.</p>
<p>There will also be many noticable improvements in 1.08, including a much richer sound experience, new characters, more forgiving AI, and improvements to object physics.  A full changelog is here: <a href="http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_1.08#AI">1.08 Changelog</a></p>
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		<title>Crucible of Omens: News feed!</title>
		<link>http://www.thedarkmod.com/posts/crucible-of-omens-news-feed/</link>
		<comments>http://www.thedarkmod.com/posts/crucible-of-omens-news-feed/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 21:57:43 +0000</pubDate>
		<dc:creator>bikerdude</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=327</guid>
		<description><![CDATA[While the team are beavering away on the campaign we thought we would post a series of regular updates to show the community what we have been doing over the last 12 months, Enjoy! &#160;  Arches that show the age &#8230; <a href="http://www.thedarkmod.com/posts/crucible-of-omens-news-feed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>While the team are beavering away on the campaign we thought we would post a series of regular updates to show the community what we have been doing over the last 12 months, Enjoy!</strong></p>
<p>&nbsp;</p>
<p style="text-align: left;"> Arches that show the age and grandeur of the city: <em>What we have here is a melting pot of Hungarian heritage, Gothic &amp; Romanesque styles that result in a cohesive and believable steam-punk universe that the player can immerse themselves in like a warm blanket on a cold winter nigh</em>t.<a href="http://www.thedarkmod.com/wp-content/uploads/2012/04/OmenShots3_1.jpg"><img class="alignright size-full wp-image-324" title="OmenShots3_1" src="http://www.thedarkmod.com/wp-content/uploads/2012/04/OmenShots3_1.jpg" alt="" width="1024" height="819" /></a></p>
<p style="text-align: left;">Plenty of vantage points, exits and entries &#8211; multiple ways to plan your route through the byways of Bridgeport<strong>:</strong> <em>In this shot we spent quite a bit of time getting the perf to acceptable levels with out sacrificing  artistic vision and intent. Its a mixture of imposing framework of the city, and dark nooks and crannies</em>.<a href="http://www.thedarkmod.com/wp-content/uploads/2012/04/OmenShots3_2.jpg"><img class="alignright size-full wp-image-325" title="OmenShots3_2" src="http://www.thedarkmod.com/wp-content/uploads/2012/04/OmenShots3_2.jpg" alt="" width="1024" height="819" /></a></p>
<p style="text-align: left;"> Imposing city streets that twist and turn, hiding dark secrets &amp; resourceful opponents: <em>The city looks alive and believably organic in a pre-contemporary vision. This is tempered by the need for consistent performance so that even players with low end hardware will have a rewarding experience.</em><br />
<a href="http://www.thedarkmod.com/wp-content/uploads/2012/04/OmenShots3_3.jpg"><img class="alignright size-full wp-image-326" title="OmenShots3_3" src="http://www.thedarkmod.com/wp-content/uploads/2012/04/OmenShots3_3.jpg" alt="" width="1024" height="819" /></a></p>
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		<title>Dark Mod wins award for Best Mod Community!</title>
		<link>http://www.thedarkmod.com/posts/dark-mod-wins-award-for-best-mod-community/</link>
		<comments>http://www.thedarkmod.com/posts/dark-mod-wins-award-for-best-mod-community/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 20:14:05 +0000</pubDate>
		<dc:creator>Springheel</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=300</guid>
		<description><![CDATA[The Dark Mod has won the 2011 Editor&#8217;s Choice award from ModDB for &#8220;Best community integration in a modification&#8221;! &#8220;Without communities mods would be nothing more then a static object on the web, communities are responsible for keeping mods relevant, &#8230; <a href="http://www.thedarkmod.com/posts/dark-mod-wins-award-for-best-mod-community/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>The Dark Mod has won the 2011 Editor&#8217;s Choice award from ModDB for &#8220;Best community integration in a modification&#8221;!</strong></p>
<p><a href="http://www.thedarkmod.com/wp-content/uploads/2011/12/darkmod.png"><img src="http://www.thedarkmod.com/wp-content/uploads/2011/12/darkmod-300x100.png" alt="" title="darkmod" width="300" height="100" class="alignright size-medium wp-image-308" /></a></p>
<p>&#8220;Without communities mods would be nothing more then a static object on the web, communities are responsible for keeping mods relevant, motivating the developers and expanding on the mod in their own way. To win the Community Award the mod needs to support the fanbase around the modification giving the masses a chance to participate within the overall design of the mod. The Dark Mod is the most deserving this year.</p>
<p>&#8220;Building a community is quite a difficult and drawn out process, it first takes a good product to bring in people, then a reason for those people to stick around. The Dark Mod has an amazing collection of user created levels and theme packs built for competitions held by the developers. A shining example of how communities are important for all mods!&#8221;</p>
<p><a href="http://www.moddb.com/events/2011-mod-of-the-year-awards/features/moty-2011-editors-choice">Visit Award Page</a></p>
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		<title>December 18th, 2011</title>
		<link>http://www.thedarkmod.com/posts/a-dark-mod-campaign-in-the-works/</link>
		<comments>http://www.thedarkmod.com/posts/a-dark-mod-campaign-in-the-works/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 22:36:22 +0000</pubDate>
		<dc:creator>Springheel</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=294</guid>
		<description><![CDATA[A Dark Mod Campaign is in the works! Announcing The Crucible of Omens, a full-length campaign for The Dark Mod. Playing as the thief and adventurer John Welland Hadley, you will embark on a quest to find a powerful artifact &#8230; <a href="http://www.thedarkmod.com/posts/a-dark-mod-campaign-in-the-works/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>A Dark Mod Campaign is in the works!</strong><br />
<a href="http://www.thedarkmod.com/wp-content/uploads/2011/12/tdm_the_crucible_of_omens02_ttlg.jpg"><img src="http://www.thedarkmod.com/wp-content/uploads/2011/12/tdm_the_crucible_of_omens02_ttlg-300x187.jpg" alt="" title="tdm_the_crucible_of_omens02_ttlg" width="300" height="187" class="alignright size-medium wp-image-298" /></a><br />
Announcing The Crucible of Omens, a full-length campaign for The Dark Mod. Playing as the thief and adventurer John Welland Hadley, you will embark on a quest to find a powerful artifact inherited from a shadowy past. The Crucible of Omens spans multiple large missions and is being worked on by many well-known TDM mappers.</p>
<p>See the full announcement and media release <a href="http://forums.thedarkmod.com/topic/13280-announcing-the-crucible-of-omens-a-campaign-for-the-dark-mod/page__pid__273446#entry273446">here</a>. </p>
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		<title>Voting for Mod of the Year&#8230;Round 2</title>
		<link>http://www.thedarkmod.com/posts/voting-for-mod-of-the-year-round-2/</link>
		<comments>http://www.thedarkmod.com/posts/voting-for-mod-of-the-year-round-2/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 15:48:29 +0000</pubDate>
		<dc:creator>Springheel</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=280</guid>
		<description><![CDATA[Thanks to your votes, we&#8217;ve made it to the top 100 list at ModDB. There&#8217;s now a second round of voting to pick the winner. Once again, votes from unregistered users only count in case of a tie, so please &#8230; <a href="http://www.thedarkmod.com/posts/voting-for-mod-of-the-year-round-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Thanks to your votes, we&#8217;ve made it to the top 100 list at ModDB.  There&#8217;s now a second round of voting to pick the winner.  </p>
<p>Once again, votes from unregistered users only count in case of a tie, so please register for a free account and support The Dark Mod! </p>
<p><a href="http://www.moddb.com/mods/the-dark-mod">TDM&#8217;s ModDB page</a></p>
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		<title>Vote TDM for &#8220;Mod of the Year&#8221;</title>
		<link>http://www.thedarkmod.com/posts/vote-tdm-for-mod-of-the-year/</link>
		<comments>http://www.thedarkmod.com/posts/vote-tdm-for-mod-of-the-year/#comments</comments>
		<pubDate>Sat, 03 Dec 2011 13:32:35 +0000</pubDate>
		<dc:creator>Springheel</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thedarkmod.com/?p=268</guid>
		<description><![CDATA[Voting for &#8220;Mod of the Year&#8221; is now under way at ModDB. Votes from unregistered users only count in case of a tie, so please register for a free account and support The Dark Mod! TDM&#8217;s ModDB page]]></description>
			<content:encoded><![CDATA[<p>Voting for &#8220;Mod of the Year&#8221; is now under way at ModDB. Votes from unregistered users only count in case of a tie, so please register for a free account and support The Dark Mod! </p>
<p><a href="http://www.moddb.com/mods/the-dark-mod">TDM&#8217;s ModDB page</a></p>
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